Kang Game

Released: 2024

Platforms: Windows

Responsibilities:Game Art | Gameplay |

Project Length: 1 Month

Engine and tools: Blender | Unity

What is WackingWood

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During my first team project at University, we have been presented with brief to create game that will promote University of Derby. As we were able to chose team members, me and few friends chose to create game about choping wood, selling it and buying upgrades, such as fuel for chainsaw or transport for Wood Logs

This game tought me how to work with the team, how to manage time and keep deadlines everyweek for updates. It also tought me how to communicate sucesfully and how to criticies each other works in order to achieve better outcome of project.

Gameplay:

Chop the trees in procedural generated world that is endless, sell the logs, buy upgrades and become the richest lumberjack.

My Responsibilities

I have create Whole Main Menu, and Pause Menu for the game.

Game Mechanics such as log Pickup, Part of Save / Load System.

i Created Assets such as: Tent, Camp Fire, Camp Fire fire particle system, Transportable log Storage.

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Screenshots

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